sig
val image_read : string -> Magick.image
val new_image : int -> int -> Magick.color -> Magick.image
val image_display : Magick.image -> unit
val image_write : Magick.image -> filename:string -> unit
val image_charcoal :
Magick.image -> radius:float -> sigma:float -> Magick.image
val image_blur :
Magick.image -> radius:float -> sigma:float -> Magick.image
val image_spread : Magick.image -> radius:float -> Magick.image
val image_sharpen :
Magick.image -> radius:float -> sigma:float -> Magick.image
val image_shade :
Magick.image ->
gray:bool -> azimuth:float -> elevation:float -> Magick.image
val image_edge : Magick.image -> radius:float -> Magick.image
val image_despeckle : Magick.image -> Magick.image
val image_emboss :
Magick.image -> radius:float -> sigma:float -> Magick.image
val image_colorspace_transform :
Magick.image -> Magick.ColorSpace.t -> unit
val image_scale : Magick.image -> size:int * int -> Magick.image
val image_composite :
Magick.image ->
Magick.CompositeOp.t -> Magick.image -> int -> int -> unit
val image_modulate : Magick.image -> modulate:int * int * int -> unit
val image_brightness : Magick.image -> int -> unit
val image_saturation : Magick.image -> int -> unit
val image_hue : Magick.image -> int -> unit
val image_negate : Magick.image -> unit
val image_equalize : Magick.image -> unit
module Color :
sig
type t = Magick.color
val map8 : Magick.Magick.Color.t -> Magick.Magick.Color.t
end
module Prim :
sig
type t
val draw_point : int * int -> Magick.Magick.Prim.t
val draw_line : int * int -> int * int -> Magick.Magick.Prim.t
val draw_rectangle : int * int -> int * int -> Magick.Magick.Prim.t
val draw_circle : int * int -> int -> Magick.Magick.Prim.t
val draw_ellipse : int * int -> int * int -> Magick.Magick.Prim.t
val draw_qbcurve :
int * int -> int * int -> int * int -> Magick.Magick.Prim.t
val draw_cbcurve :
int * int ->
int * int -> int * int -> int * int -> Magick.Magick.Prim.t
val draw_polygon : (int * int) list -> Magick.Magick.Prim.t
val draw_text : int * int -> string -> string
end
val fill_primitive :
Magick.image ->
prim:Magick.Magick.Prim.t -> ?fill:Magick.Magick.Color.t -> unit -> unit
val stroke_primitive :
Magick.image ->
prim:Magick.Magick.Prim.t ->
?stroke:Magick.Magick.Color.t -> ?stroke_width:float -> unit -> unit
val draw_text :
Magick.image ->
pos:int * int ->
s:string ->
?font:string ->
?pointsize:float ->
?fill:Magick.Magick.Color.t ->
?stroke:Magick.Magick.Color.t -> ?stroke_width:float -> unit -> unit
end